Dnd demon stats.

Molydeus are the chief enforcers of a demon lord’s will, the most feared of all the common demon types. They are huge humanoid demons, standing at around 12 feet tall with blood-red skin. Perhaps one of their most fearsome qualities is their head, or heads.

Dnd demon stats. Things To Know About Dnd demon stats.

Orcus » Monster Stat Block - DnD 5e. Huge Fiend (Demon), Chaotic Evil. Armor Class 17 (natural armor), 20 with the Wand of Orcus. Hit Points 405 (30d12 + 210) Speed 40 ft., fly 40 ft. STR.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz’Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater. , Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.Large fiend (demon), chaotic evil. Armor Class 18 (natural armor) Hit Points 184 (16d10 + 96) Speed 20 ft., fly 30 ft.11 Glabrezu. Glabrezu via Wizards of the Coast. The glabrezu are the first demons on this list powerful and intelligent enough to command their own agendas. A glabrezu delights in tempting mortals with promises of ambition and power before pulling the rug out from underneath them and consigning them to a terrible fate.

Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. ... if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components. If the hull/frame is ever reduced to 0 hit points, the ...

Demon lords, also known as Abyssal lords, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.[2] Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss. …Bebiliths, ( pronounced: /ˈ b ɛ b ɪ l ɪ θ /BEH-bil-ith [4]) otherwise known as barbed horrors or creepers of the Abyss, were arachnid demons that, for their own inscrutable reasons, preyed upon other demons. Their kind often roamed the Abyss unimpeded, as their strange mystique caused other demons to leave them alone. [3] Long we live and ...

The drow is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The drow has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, poison spray, ray of frost. 1st level (4 slots): mage armor, magic missile, shield, witch bolt.The DND Pit Fiend is a powerful demon that can be found in the Nine Hells. The DND Pit Fiend is a powerful demon that can be found in the Nine Hells. ... DND Pit Fiend Stat Block Details; Armor Class (AC) 19 (natural armor) Hit Points (HP) 300 (24d10 + 168) Challenge Rating (CR) 20 (XP = 25,000) Speed:Demon Armor Armor (plate, heavy), very rare (requires attunement) While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal.In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.Shadow. Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and ...Demon Slayers. A young human stalks quietly through the grass as a horrid Demon tears into the flesh of it's latest victim. The human dashes from the foilage and beheads the demon in a swift blow. ... The Nichirin Sword's info and stat block are at the very end of the class description. Slayers Endurance. You become more used to the strenuous ...

Vecna was, in his time, one of the mightiest of all wizards who forged a great empire through dark magic and conquest. For all his power, Vecna couldn't escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus, the demon prince of undeath, taught Vecna a ritual that would allow him to ...

When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship different gods at different times and circumstances.

Devils make up one pillar of the forces at work during the Blood War that ravages the Lower Planes. Devils are a subset of the larger “Fiend” race, representing the Lawful Evil plane of the Nine Hells of Baator. They constantly war with the equally evil but extremely chaotic Demons with whom they share the Lower Planes.The devil dog is a lesser devil, often employed to hunt down those few souls who escape from the arch-devils. It is a bizarre looking creature; it has the locomotive skills of a hound, loping after prey, yet its rear digitigrade legs are longer than a normal hound's, giving them a hunched, perpetually-about-to-pounce posture.Sting (Bite in Beast Form): Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Invisibility: The imp magically turns invisible until it attacks, or ... Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ... Shadow Demon 5e stats. As expected from a shadow monster - much like the specter - these monsters have barely any STR. However, they do have a decent INT and CHA stat. In addition, their Dex is their best stat by far, which makes them pretty agile and dangerous in some situations. ... If you are using multiple shadow demons in 5e DnD, you ...Bloodletters are the daemonic soldiers of the Chaos God Khorne. These red-skinned fiends march to battle in orderly formations, which quickly fall apart once the battle is joined and their bloodlust is up. Crimson Killers. In many ways, a bloodletter resembles an archetypal fiend. It is a humanoid daemon with scaly red skin, goatlike legs ...Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only)

chaotic evil Black Oak : 6 30 ft. Large aberration lawful evil Black Unicorn : 6 50 ft. Large fiend chaotic evil Blastoise : 6 30 ft., swim 40 ft. Medium elemental any alignment Blood Beast : 6 20 ft., climb 20 ft., swim 20 ft. Large ooze neutral evil Blood Elemental : 6 30 ft., swim 80 ft. Large elemental neutral Blood Golem : 6 30 ft. Medium ...5 Baphomet- A Demon Lord With A Focus On Savergery And Beasts. Baphomet is the Demon Lord of beasts. Referred to as the Horned King and worshiped by many minotaurs, Baphomet cares for the lack of civilization. It will offer power to those who revoke their civilized ways.A demon with a voodoo doll has the following action: Voodoo Doll (Recharge 5-6). The demon impales its voodoo doll with its claw and targets one creature that it can see within 30 feet of it. That creature must make a DC 14 Wisdom saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, guiding bolt, sanctuary. 2nd level (3 slots): lesser restoration, spiritual weapon.While in dim light or darkness, the demon can take the Hide action as a bonus action. Shadowy Nature. The shadow demon doesn't require air, food, drink, or sleep. Actions Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.Kostchtchie was a relative newcomer among the notable demon lords, and was considered something of an upstart. [2] [1] He ruled the Iron Wastes, the cold and icy 23 rd layer of the Abyss, and had ambitions of conquering other layers as well. [2] His primary goal was to rule over all frost giants as their god.Dive into the world of the upcoming movie, Dungeons & Dragons: Honor Among Thieves, in this high-stakes adventure. Your mission: infiltrate the prison Revel's End and rendezvous with a particularly unruly prisoner. Time is ticking, so gather your ragtag crew, grab your lockpicks, and prepare to pull off the ultimate heist.

D&Dark Souls 05 - The Capra Demon [OC] I have just started playing through Dark Souls for the first time, and to chronicle my journey through the game, I'm making each of its 22 bosses as a 5e monster. Each time I down a boss I'll make a block!Description. Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear.

The Dodge Challenger Demon has made waves in the automotive world with its impressive performance on the track. With its monstrous horsepower and lightning-fast acceleration, it’s ...The rules for 5e allow for this kind of paladin all but explicitly. You should have no trouble making and running this character. It's even explicit: "paladins are rarely evil" parses the same as "rarely, paladins are evil," i.e. ∃ evil paladins. paladins are rarely evil implies that sometimes paladins are evil.The demon has advantage on Wisdom checks that rely on smell. Magic Resistance. The demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The demon's weapon attacks are magical. Innate Spellcasting. The demon's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can ...Ignorant people tend to be suspicious of tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tiefling’s bloodline doesn’t affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss. Hit: 3 (1d6) piercing damage. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Fetid Cloud (1/Day). A 10­-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. You choose the demon's type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The. demon appears in an unoccupied space you can see within range, and the demon disappears when it drops to 0 hit points or when the spell ends. Roll initiative for the demon, which has its own turns.

Deathdrinkers were powerful, non-tanar'ri demons spawned from vile pits of blood and gore. They were creatures of carnage that reveled in slaughter and collected the souls of those unfortunate enough to cross their paths.[1] Deathdrinkers were around 18 feet (5.5 meters) tall and weighed approximately 3,000 pounds (1,400 kilograms), most of it consisting of muscle. They had broad shoulders and ...

Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...

Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.At the start of each of the monster's turns, roll a d6. If the roll is one of the numbers in the recharge notation, the monster regains the use of the special ability. The ability also recharges when the monster finishes a short or long rest. For example, "Recharge 5-6" means a monster can use the special ability once.Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Frog - Amphibious. The frog can breathe air and water. ... I found the same problem with the Shrieker stats, because since the Shrieker has no effective attacks, it should be CR 0(0 XP) but it says CR 0(10 XP) on the description. I think the reason why is probably the default XP for CR 0 ...Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only)A monster's alignment provides a clue to its disposition and how it behaves in a roleplaying or combat situation. For example, a chaotic evil monster might be difficult to reason with and might attack characters on sight, whereas a neutral monster might be willing to negotiate. The alignment specified in a monster's stat block is the default.Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.. Shadow Stealth. While in dim light or darkness, the demon can take the Hide ...Levistus, The Lord of the Fifth, The Rogue Archdevil, is the imprisoned devil prince who rules Stygia, fifth layer of the Nine Hells. Buried alive within an icy glacier, he rules his realm through influence and avatars. He is the Infernal patron of vengeance and betrayal. Levistus' true form is almost impossible to discern from outside the vast iceberg which now imprisons him. His frozen tomb ...The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action. Echo of Demogorgon. ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign settings, ...

Challenge 13 (10,000 XP) Proficiency Bonus +5. Shapechanger. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet.A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.r/DnD • [OC] I wrote this bloodborne-style boss theme for u/maniaonreddit and his DnD campaign! I'll make one for you too, it's free. I'm composing a complete library of AAA symphonic fantasy pieces, royalty-free and open to the entire community to support streaming, youtube, and monetized community contentActions. Multiattack. The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw ...Instagram:https://instagram. fresh value weekly ads athens alpalmetto state armory micro dagger release dateforecast shelby ncbradley funeral antigo Kijin Race (5e) The Kijin are a race of medium sized humanoids with demon-like features and a chaotic magical affinity. They are unpredictable and proud creatures with special demonic quirks. Kijin have a normal humanoid skin tone but they have a couple of unnatural features like, horns that come from the sides of their head, claws, glowing ... kenworth t680 fuse box locationhigh desert quarter horses The demon chooses what to summon and attempts a magical summoning. A nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. polished nails lake nona Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It's great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy's thoughts and provided a decent challenge for the drained party.A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.